Werewolves are the children of Gelendor and Lieara, gods of battle and nature. When Gelendor’s brother Druukan betrayed him and made the vampires, Gelendor and Lieara came together to create the werewolves to combat them. While Werewolves are not inherently evil like Vampires often turn out to be, they are unpredictable and dangerous even to bystanders.
Gelendor and Druukan were brothers with a very healthy relationship, but when Gelendor and Lieara fell in love, Druukan’s envy grew too strong and he lashed out against them by corrupting their favorite beings, Lieara’s Fae and the survival nature of men. By merging the two, he created vampires, corrupting their soul and bodies. Influencing a small family of fae to sneak into a tribe of humans and burrow into the back of their necks to merge their spirits and flesh, the vampires were born.
In response, Gelendor and Lieara worked together to create the Werewolves, creatures of a similar archetype but as a marriage of men and nature rather than a corrupted combination of such them, who could hunt down and resist the magic of the vampires. By combining the vicious and pack mentality of direwolves with men, the perfect vampire hunting creature was made.
As the years went by, the two factions would battle and bicker. Over time merely further corrupting one another into their several century long war until their wills unleashed from the original intent of Gelendor, Druukan, and Lieara. The vampires and werewolves are now simply natural enemies.
Able to resist the effects of Vampires and possessing powerful abilities of their own, werewolves begin as Graycoats. Graycoats are far more ferrell and beast-like, quick to the offensive and rageful. They are the perfect hunting machines but when they change to werewolf form, they have no self control and are not conscious of their actions even after they change back. Werewolves can either turn by will, or must turn at least twice each week; once at the full moon and once during the eclipse/new moon. Silvermane werewolves can turn on command. In order to become a Silvermane, a Graycoat must undergo a harsh and testing ritual. A Graycoat must find a way to restrain themselves and spend a week secluded before a mirror. During this time, they cannot eat, but instead must have a live lamb tied nearby. During this test, the person and the wolf inside must come to an accord. If they fail however, the process is undone and the effort, no matter how late into the week they get, is undone. The risk in this process however is high. One must eat only just enough to survive the week, but not too much that the wolf inside would be too strong to resist the accord. In many cases the wolf endures and does not allow the transformation to reverse for several months, sometimes years will be spent as a werewolf. In other cases, they will both die of starvation. Because the process is so delicate, it can not be disturbed, so finding someone who can be trusted to know the process down to the detail is incredibly rare. It often requires a trusted Silvermane to do so but even then one must prove themselves worthy of controlling the power of the wolf.
Some abiliities can only be done in transformed form (TR).
Brought from the darkness, minds corrupted by dark fae, the vampires are a vicious sort. Blood thirsty, minds festering with the desire to overwhelm any humans within their reach. Vampires are turned via venomous bite. Upon receiving a bite, the spirit of a darkfae mind begins to grow within the mind of the afflicted. As the darkfae spirit matures, it merges with the human mind and begins to create the craving for blood. The full turning period takes about two weeks, once this is complete, the vampire begins to crave blood entirely and normal food begins to satisfy less and less. Upon losing all appetite for normal food, a vampire will crave blood relentlessly. While normal food can stay the hunger temporarily, it will not last and the more sickly and weak a vampire will become. Sensitivity to the sun can only be held back by consuming the blood of a sentient person. The more a vampir consumed, the more resistant to the sun they become, and the more their body not only restores, but new powers are granted them such as hypnotism, strength, agility, and eventually becoming light as a feather and disappearing in low light. High bloods are vampires who consume a great deal and as a result become more resistant to the sunlight. Though they usually have to wear a cloak of some kind, it can be far lighter and they can withstand the sun for a few minutes at a time. Though during their exposure, there will be steam coming off of their skin, which is usual a tell tale sign of high blood vampirism, revealing that they are incredibly dangerous and do indeed hunt the living for large consumption of blood. For their safety and to prosper, high bloods will usually keep to themselves, having large amounts of followers the size of villages or even town of their own where many sacrifices are presented to sustain them. The inhabitants of these communes are often influenced by the mind of the vampire family there, but there are a few who, oddly enough, live there of their own volition. These people hope to become acolytes and then vampires themselves.
Note: Abilities noted AF (After Feed) means that the ability is only available if the vampire just fed off a corpse and requires one feeding per use.